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Thanks for the feedback :)

I am open to any ideas

I wonder if advanced battle settings (including economy, bot behavior and map settings could make really interesting multiplayer battles.

I think first it can be more juicy, like some effect (a sound I guess) when you turn and add a river to yours to make it more satisfying, with a stronger effect when you add a lot of river at once

Also some effect when someone is defeated, like a smoke explosion with a 'poof' for example, so you feel its impact because it's a decisive event in a game and so you feel your victory

I have other ideas but maybe I will stop here.

I didn't play multiplayer but in solo campaign I often used the speed of the mouse to quickly beat an opponent going straight into my field, with the hope he doesn't have time to cut the path I uses to reach his one, then I quickly go back to my fountain because I don't really see where are the rivers carrying my player. So I wonder if some direct confrontation between players would be more about speed.