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Unique vibes as always from an Anonymyst submission! A functional tower defense this time taking out evil rabbits. Appreciated the "last chance" screen, which was initially helpful in keeping the game going while trying to figure things out.

The build menu could use some UX improvements. I particularly wasn't sure what each option did, but figured it out eventually, though think I broke the game by placing a turret in the closing gap of a wall, which prevented the "Start Wave" button from working (and then wasn't able to get rid of the turret; pressing the red x and clicking on it triggers the gold particles flying instead of deleting it). Otherwise was finding myself constructing a maze using the walls, and wondered how far I could take it, haha.

Noticed you had limited time in the jam, so that's understandable. Amazing to output anything when racing against the clock!

(+1)

Thanks for playing, yes time really prevented me from fixing some of those bugs (it should do both delete the tower and give you back the coins...)

This was my first time trying to use "Window" objects in Godot, not very pleased with the interface as the mouse focusing is problematic as is the mouse/touch passthrough - will probably just make my own class from scratch next time