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For the chunk errors, when I looked at the console window I saw some errors about not being able to load chunks but those errors were seemingly always popping up but the actual visible chunk errors only started appearing after time passed. When I found a chunk mutated, the npc’s that were on them were still there and burnt ground was sometimes still burnt although these chunks would sometimes come with new fresh trees in locations where I had already cut down all the trees.

I hope my message did not come across as aggressive or demanding. I understand there are lots of limitations to what can be done in 2 weeks and I just tried to be as thorough as possible while explaining my experience.

I think the concept of atoms is so sick. I see a lot of interesting gameplay potential in a game where the understanding of all blocks being made of atoms becomes relevant to gameplay. If it needs to become second nature for players to understand atoms and incorporate that understanding into gameplay I think it could be very cool. So maybe scratch that about showing 1 logs worth of log per unit in the inventory and embrace atoms as a unit within inventory? If you want though.

1.) One of the "could not load world/x_y.chk" is a normal message, that's the save/loader having issues. Interesting about the weird chunk errors, I will have to figure that one out because I've not yet encountered that. I've seen visibly that chunks may glitch near (0, 0) but yeah, that's odd.

No problem, I didn't consider it demanding, I just wanted to make sure I addressed every point. I really did want to expand on the simulation, and I have a lot of ideas on how to, but as of right now it would take significant change. One idea was the "saturatedness" of a block, absorbing water from rain or water flow, and that growing crops actually requires irrigation of some sort.

For the inventory stuff, I initially wanted to do the raw count but at least it didn't look good on UI so I made it look nicer, but yeah you're right on that it needs to be more clear.