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This could be the saviour game that we've needed for 20+ years.  Subspace is still technically alive,...but we need this.  Badly.  There's still major in-fighting, sysop power-tripping, and all sorts of other crap that makes subspace very difficult to sustain population.  Please consider making this open source and inviting trusted devs, like X-Demo, Jowie, Baked, polix, snnnrub, others, and trusted sysops like tm_master from the community to help.
 If you were able to import, or have someone help re -create original graphics, and also make new ships, but in that style, etc.  Also have the bot programmers help you add logic for round timer bots, round stats, flag carrying matches, elim arenas, basing arenas, all with the current functionality included as game/zone/arena options, etc.  this could really make an amazing ground-breaking replacement for subspace.

Also, in addition to open-sourcing, or at the very least, sharing with those trusted individuals i mentioned, please consider crowdfunding in an effort to add some networking engineers to the fold with a more modern functioning multiplayer capability, but also something that allows people to host zones and lobbies and such, with all the different game modes that currently exist.  so that we can begin to transition current players over, and flourish and thrive, maybe even finally get an influx of new players that will have fun in this game again.

I have no programming knowledge, and do not understand it when i look at it.  but I have resources, and I have ideas, and I have a passion for this game.  I'd like to help in any way I can.  please reach out to me.  damageinc86@gmail.com

Hey there, thanks a ton for the advice and encouragement. I took a bit of a break after releasing my first version on Steam, but I'm back in building mode.  I'm currently in the process of rebuilding the game in Godot (switching from MonoGame), and remaking the graphics in 3D. I would like to make the game more open to others, but the original test version I've released is not in any kind of state to be enjoyable to work with by anyone. I am hoping using Godot will help me build something a bit more tinker friendly.
I planned on keeping the game single player, but the idea of adding multiplayer has grown on me. 
Some other users suggested I make a development Discord for the game, so I did that
https://discord.gg/K62wUgck
Haven't used it yet but it may prove useful someday, who knows.

That discord invite did not work.  said it was invalid.  you can still email me if you'd like.  Please consider a legacy version for current subspace players.  The one thing about us is, we don't really want much to change.

Improve the interface and proper networking and all the settings (bots, zones, arenas, etc.) to be included inside the game, p2p lobby/zone creation, and we're golden.  Change it to 3D and add a bunch of stuff, and we won't leave the current continuum most likely.  

Ah, that's my bad, I had it set to 7 day expiration
https://discord.gg/FbsX6FhrBA This one is permanent
I'm planning on staying as true to Continuum as possible as far as gameplay experience. The 3D graphics are mostly going to be aesthetic, it will still be the same top-down gameplay, feel the same, but being in 3D will open up a lot of possibilities to enhance the experience. Think visible damage to the ships, small customizations (weapons appearing different on the ship based on upgrade level), stuff like that. Continuum already simulates 3D ships through the roll of the ship when banking, why not just make them 3D so I don't have to simulate that.
Having P2P is probably going to be the first iteration of multiplayer, hopefully having dedicated servers down the road.