Very interesting, as someone who loves clicker games I really liked the interface and the data. The only thing I would point out is that it is hard to follow what each upgrade does, so for me it ends up being literally a "clicking simulator" instead (which may sound weird because it is a clicker game). But I really see this game as a project with a lot of potentials in the genre. Good job!
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Thanks for playing! I agree with you about the gameplay, I was running out of time and did what I could to balance the game so it wasn’t completely broken progression wise. If I had more time I would have both improved the balance so each upgrade feels more impactful along with doing a mini-tutorial for each upgrade (probably showing the effects through a mini popup critter simulation) to make the upgrades clearer.
Thanks for the feedback, it’s good to know what someone who’s a fan of the genre thinks about the game!