So I was basically bashing my head against the wall trying to force the Nix clear. I've got Maxed Dojo besides the last Light upgrade/last Forge speed. But I don't have all 20 Relics for +1 Power which is probably the main issue. Saving 1 Stamina/per step once Nix's shields break is a huge game-changer.
...Just realized the Granite zone has Hardness of 7. So that Relic +1 Power really makes all the difference since Power 6 is limit for Nix with only Max Dojo. Even if RNG gave me a ton of Quartz/gems for a 160 shield, most of it will still be destroyed digging through Granite zone. But it's the 7 Power that lets Nix enter the Magma zone with all shields intact.
I collected every Quartz and gem I saw (I would even restart my run if RNG didn't give me 32 shield (8+ Quartz) before the Sand zone) and use Torch so I couldn't really play any better besides buying a ton of Mageflares to path my way in the dark towards healing/gem tiles
I suppose Nix with 6 Power could still get lucky and clear if you Mageflare like every 4 steps. Just gotta hope the heals/gems are not too far from you.
Does Grampshell increase Relic or Treasure spawn chance? If not, you can make an accessory that does that (or increases the chance of bigger radar pings instead of tiny ones since I keep breaking Relics).
It became even more evident that Nix was the challenge character when I got to the end with the other 7 turtles easily (unlocking Full Flask made a huge difference). 10 (-1) Power cracks through Magma and Obsidian way easier than 6 (-1) Power. Not even Griddle was a problem (I used Omnishard to find him gold/titanium to eat in the Granite zone/then switched to Winterheart for Magma). Iron Helm achievement was no issue either.
