That’s a really ambitious game with a ton of features and even an open world. While the sound settings seemed a little buggy, it’s clear how much effort went into this, especially in such a short time. Great job!
Viewing post in Rampage jam comments
thanks! the world has alot of fluff as there is a path for you to follow, so alot of it is traversible but theres nothing there. I didnt point out that the glowing marks are checkpoints but I needed to finish the packaging etc with enough time to submit so I didnt do anymore tutorial work.
The sound settings actually had music, ambience and sound effects but no time to classify the sounds so I just hid those in the menu.
I have some concurrency on the different category of sounds but there were still quite a few sources (wolf growling, howling, sheep bleating, ram scream when hit and all the hit fx) so sometimes the overlap would get loud