Hi, I’ve been playing a bit, and I wanted to share some feedback about the combat skills.
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Attention: The dodge boost feels very unnoticeable. Maybe it’s just bad luck on my end, but it doesn’t seem to make a difference in practice.
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Stealth: This state doesn’t seem very impactful. From experience, Eirik is rarely targeted if there’s a companion, even if they're in Stealth, which gets removed as soon as they're hit — so it almost always ends instantly.
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Sting (with Stealth): The description says it should deal extra damage when used with Stealth, but I haven’t noticed any significant difference.
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Rage: This feels very costly for what it does. Without Stealth it deals almost no damage, and even with Stealth it doesn’t seem worth the TP compared to just using Sting multiple times. For example, two Stings without Stealth (24 TP, 4 hits) generally outperform Rage with Stealth (27 TP, 3 hits), which is both more expensive and less reliable.
I opened the game files in RPG Maker to better understand the coding behind the skills, but since everything’s in Russian, I couldn’t get far.
That said, I did enjoy everything else a lot — the puzzles are great, the story is intriguing, and the characters are really charming.
A couple of other small notes:
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I found a swamp ore in the, well, swamp, that dropped a log, which seemed odd. I planned on checking it on RPG Maker too, but again, Russian :(
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Both Ulfa and Roxy share the exact same class, skills, and stats. It feels a bit strange having two party members in identical roles. I don’t know if this changes later in the story (I’m at the Swamp Cavern right now), but I was curious if this will also be addressed in the upcoming combat rework.