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(2 edits)

Hi, I’ve been playing a bit, and I wanted to share some feedback about the combat skills.

  • Attention: The dodge boost feels very unnoticeable. Maybe it’s just bad luck on my end, but it doesn’t seem to make a difference in practice.

  • Stealth: This state doesn’t seem very impactful. From experience, Eirik is rarely targeted if there’s a companion, even if they're in Stealth, which gets removed as soon as they're hit — so it almost always ends instantly.

  • Sting (with Stealth): The description says it should deal extra damage when used with Stealth, but I haven’t noticed any significant difference.

  • Rage: This feels very costly for what it does. Without Stealth it deals almost no damage, and even with Stealth it doesn’t seem worth the TP compared to just using Sting multiple times. For example, two Stings without Stealth (24 TP, 4 hits) generally outperform Rage with Stealth (27 TP, 3 hits), which is both more expensive and less reliable.

I opened the game files in RPG Maker to better understand the coding behind the skills, but since everything’s in Russian, I couldn’t get far.

That said, I did enjoy everything else a lot — the puzzles are great, the story is intriguing, and the characters are really charming.

A couple of other small notes:

  • I found a swamp ore in the, well, swamp, that dropped a log, which seemed odd. I planned on checking it on RPG Maker too, but again, Russian :(

  • Both Ulfa and Roxy share the exact same class, skills, and stats. It feels a bit strange having two party members in identical roles. I don’t know if this changes later in the story (I’m at the Swamp Cavern right now), but I was curious if this will also be addressed in the upcoming combat rework.

(+1)

I think you'll be happy to know that we're aware of the problem. We're currently working on a complete overhaul of the combat system. This is enormous and very risky work (it slows down development when our players and patrons naturally want more content), but we believe it's important to do this now and hope to handle it successfully. Possibly not in a single update. The skills you've written about problems with will undoubtedly go under the knife. New skills will be created for all characters. Ulfa and Roxy absolutely will not have the same class in the future 😬

Thanks for clarifying! I’m really looking forward to seeing how the new combat turns out!

May I also ask another question?
I failed to mention this earlier, but I only just got into the game, so apologies if you’ve answered this before…

Are there any plans to add at least one male love interest?
Please tell me there will be m/m — I’d love to see Eirik with a femboy twink. I need a femboy love interest!

Best of luck with development!

(+1)

We hadn't planned for that. Most likely no, sorry.

(1 edit)

Oh... ok :(

Thx for answering