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I’ve had ‘okay’ experiences with GDevelop, but I can’t fully disagree. Biggest issue for me was the inconsistent performance of GDevelop games across computers (for example, a computer twice as powerful might run a game at half the framerate, with little explanation).

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I found it annoying that in none of the tutorials do they talk about external events, which should be used from the beginning, even though the only way to share code throughout multiple scenes is through external events.