Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Human music, I like it. I thought I had to sell margaritas as well but once I understood I was just the busboy I picked it up quite quickly. The paths to the stations always open up even when crowded and the direction of the dancers make it easy to preempt their movement which was useful.


I enjoyed the gameplay and played quite a few runs. I had initially thought the right number was a life counter if one of the two stations were left unattended but it seemed like it was a timer, but then I played a few more runs and each run fluctuated between over 2 min to over 4 mins. I also managed to get a higher score unattending certain stations compared to doing a perfect run. 

Im wondering what the right counter indicates and what makes the timer extend. 

(1 edit) (+1)

hey thanks for playing! I really appreciate the feedback. I'm especially glad you noticed that the dancers always try to give you a clean path even when it's packed, it took a lot of tinkering to get that part right and I'm happy with how it turned out. 

also, couldn't agree more with the timer/end of level confusion. the timer on the right shows you how many spots are left on the dance floor, and the level ends when the dance floor is full. every margarita served attracts one more dancer and more dancers increases the rate that dirty dishes show up. but I was struggling with finding a good way to "end" the level, and wanted to at least show the player something, so there's the timer.

and like you pointed out, playing worse means less margaritas are served, which makes the level go longer. but that lets you score more points, so, I sorta missed the mark there! maybe if the dirty dishes didn't spawn when the bar isnt stocked it would help...

anyways, thanks again for playing!