This was a lot of fun! I learned a hard lesson my first attempt when I created a bat portal next to an undefended section of my base. I had a lot of fun my second attempt, picking which enemies to let in adds some nice strategy to placing towers and walls. I mostly upgraded attack speed on my towers, not sure if it was the best strat but it worked well.
Pickup effects are good! Towers make big piles of loot for me to vacuum up, it gave the moment to moment play within waves a nice little loop.
If I hadnāt been able to cheese the first giant boss I wouldāve died, I found a loop where I could hop over a rock and heād path all the way around my base while towers shot him. Sometimes I wouldnāt be able to jump over where I thought I could, not sure if that was a timer I missed or I just wasnāt lined up.
One of the upgrades had a bigger icon when I dropped it, I think it was a red quest reward near the start.
Iād love controller support, but it played okay on keyboard. I didnāt realize I had to drag upgrades onto towers at first, some highlighting on the screen might help make it easier to understand if others miss it. It would be nice if it auto-selected a weapon when you started a round instead of showing a little icon, and being able to change your current item with the scroll wheel would be nice.
I like the art and it fits, but after some discussion with another player the towers do look pretty similar. I think some more variety in tower design might make your build base more visually interesting and understandable at a glance.
Nice work, itās a fun game and Iām looking forward to more!