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(2 edits) (+1)

This was a lot of fun! I learned a hard lesson my first attempt when I created a bat portal next to an undefended section of my base. I had a lot of fun my second attempt, picking which enemies to let in adds some nice strategy to placing towers and walls. I mostly upgraded attack speed on my towers, not sure if it was the best strat but it worked well.
Pickup effects are good! Towers make big piles of loot for me to vacuum up, it gave the moment to moment play within waves a nice little loop.

If I hadn’t been able to cheese the first giant boss I would’ve died, I found a loop where I could hop over a rock and he’d path all the way around my base while towers shot him. Sometimes I wouldn’t be able to jump over where I thought I could, not sure if that was a timer I missed or I just wasn’t lined up.

One of the upgrades had a bigger icon when I dropped it, I think it was a red quest reward near the start.

I’d love controller support, but it played okay on keyboard. I didn’t realize I had to drag upgrades onto towers at first, some highlighting on the screen might help make it easier to understand if others miss it. It would be nice if it auto-selected a weapon when you started a round instead of showing a little icon, and being able to change your current item with the scroll wheel would be nice.

I like the art and it fits, but after some discussion with another player the towers do look pretty similar. I think some more variety in tower design might make your build base more visually interesting and understandable at a glance.

Nice work, it’s a fun game and I’m looking forward to more!

(+1)

Thanks for the feedback, all of it is very helpful! I did push an update to try to address some of the issues you found: being able to cheese the first boss, the big icon, and auto selecting a weapon. 

I definitely need to improve the tower visuals, especially giving them a different looking mask would go a long way, and I'll continue looking into your other feedback. Thanks again for trying it out!