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Great game, but SPOILER - I just don't understand why certain walls explode am I just supposed to check every wall whenever I see a frog?

(+1)

SPOILER I think the dev uses symmetry of the room to indicate where an explosive wall is.

Like you look at the room and you think "huh, this room would be symetrical if I exploded this wall and there was a space there" 

then typically there is an explosive wall there