Thank you for playing and for your comments. The truth is that the game was designed that way on purpose. The plan was to frustrate and obsess the user, so that finishing it would be more satisfying. But you're right, it was quite difficult. In fact, every time I created a level, I tested it, and it took me 20-30 attempts to finish it. I wanted to include several levels, but time only allowed me to include 12. Eventually, I'll release an easier version. Also, I never thought that the low resolution of the jam actually increased the difficulty even more.