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Big agree with other comments about wanting pathing for the dragoons, objectives pre-declared, and feeling that some cutscene parts were long, but overall really good and well made! I liked the literal use of 'bird's eye view', and the accessibility design and player consideration was very thorough.

I personally wasn't a huge fan of the wisp shooting mechanic because it felt to me like trying to play two minigames at once instead of a fully incorporated element to the main gameplay, but that's personal preference.

Sometimes if I saw I was failing and didn't hit the retry button quick enough I'd get the doki peace sign scene interrupting me, even though I failed/had dragoons escape, then had to pick the retry button again after the cutscene.

I felt bad about shooting the wisps, not sure if I missed whether or not there was a lore reason for us to be killing them, Mints anguished death cry was funny but it made me feel a lil evil lol.

The ending cutscene was cute!! I thought the theme was already obvious/well implemented into the gameplay but the extra little bit from that lore was a really nice touch!

Thank you for the detailed feedback!

Don't worry about the wisps! They are already dead, you're just helping them pass on. XD

They were added to the game as an element to throw the player off and as an unpredictable obstacle. I had to add some chaos in there because the game felt slow and boring without them.

Of course, having a large number of play testers would've helped figure out ways to tune the game so that it hits the right spot.

Oh and about the death cry... the original plan was to add a silly Mint spooky voice going like "wooo~" to make it sound funny and playful but I didn't have time to go hunt for it so I ended up using the next best I could find during the limited time of the jam.

I'm glad you managed to see the ending scene! I put it together almost in the last day of the jam. I would've loved to have someone voice act Doki's lines but unfortunately there wasn't enough time to do it.

Once again, thank you for playing! :)