Big agree with other comments about wanting pathing for the dragoons, objectives pre-declared, and feeling that some cutscene parts were long, but overall really good and well made! I liked the literal use of 'bird's eye view', and the accessibility design and player consideration was very thorough.
I personally wasn't a huge fan of the wisp shooting mechanic because it felt to me like trying to play two minigames at once instead of a fully incorporated element to the main gameplay, but that's personal preference.
Sometimes if I saw I was failing and didn't hit the retry button quick enough I'd get the doki peace sign scene interrupting me, even though I failed/had dragoons escape, then had to pick the retry button again after the cutscene.
I felt bad about shooting the wisps, not sure if I missed whether or not there was a lore reason for us to be killing them, Mints anguished death cry was funny but it made me feel a lil evil lol.
The ending cutscene was cute!! I thought the theme was already obvious/well implemented into the gameplay but the extra little bit from that lore was a really nice touch!