Interesting that you do coding first. I hop around between writing, coding and rendering. Its one of the reasons my my ADHD brain can even do this, if I get bored of one or hit a wall, I can jump to the other often with a fresh brain. I also assumed you'd stagger your projects, but I really do like Last human better so I'm looking forward to it. Bought it on another account.
Viewing post in Last Human: Episode 6 (Devlog 2) Coding complete! comments
I usually do stagger my projects. But I ran into some writers block on Serenity so I switched to LH - rather than delaying everything. My process is something like this: First, I decide what I want to have happen in the episode... I create an outline, worded something like a trailer for a movie or game, with a few details, etc. Coding, and Scripting dialogue is next. Since my games are mostly kinetic (few choices), this is usually pretty straight-forward. But I've been trying to add a few choices (where you can choose to sleep with or not sleep with certain characters) so that means I need to create choice menus and a few variables so the game knows you made some choice about something later down the line. My "scene" lines (to show images) are all pre-entered but commented out, and I write my dialogue and everything else in between those. Next I start rendering. As they are rendered, I name the image files then uncomment that line in the code so I don't lose my place. After that, I play the episode from beginning to end to check for any issues, and while doing that, I choose background music and usually write it in along the way. If all is well after that, I build it, upload it, then tell you all about it LOL.