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(+1)

This game is really really cool, my only issue with it is there's too many effects, once I understood that I can literally just play around "1" and get my energy back for collecting as many plants as possible, I just defaulted to that strategy and won all 3 maps without even trying to play with the effects of 2-5. 

Personally, besides what people are saying with the tutorial, I think it's impressive to think that you had enough time to design that many mechanics and then implement them too, maybe the game would've been a bit easier to "swallow" with less mechanics but then it would've been less impressive as well. It definitely left a mark on me though!

(+1)

Thank you for playing and giving feedback!! I can see the criticism and thought that would be a problem with the demo. To help alleviate that problem, each instance of the maps are randomly generated (and to help with replayability given my lack of levels for the jam).  So a lot of my testing didn't actually give me all the ability type plants, some even went without giving me the 1 ability at all.  Kudos for finding the meta!