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Hi! Does this work during game development? I hate that MV doesn’t show you movement like MZ does. 

Hello? How are you?


I guess you mean if the plugin works during the project’s $Debug or $Test mode, that is, when we run it with the little “Play” button.

Well, if that’s the case, of course it does. The content in development mode and when the game is exported/compiled should basically be the same, it would be very inconvenient otherwise 😅

Now, if you mean something else… I’d really need you to explain your question a bit more. Cheers!

Sorry! I meant like, when you’re doing “movement route” and stuff? Sorry I genuinely don’t know how to explain. 😭

Like MZ has a visualizer that shows you where characters will move to when doing movement routing. Is this plugin like that? 

Ahh, now I see what you mean. Yeah, that’s the movement route preview, something they added relatively recently in MZ. 

 Well, the plugin basically does what you can see in the video. It creates a path of little dots leading to a specific destination, which helps the player orient themselves better to, for example, find an NPC, a shop, or something in particular. This plugin really shines on large maps where getting lost is relatively easy 😅

So, Keep in mind that all plugins run when the project itself is executed. Unfortunately, RPG Maker doesn’t support plugins that modify the base functionality of the program itself.

I hope that helped! If you need anything else, just let me know!

Oh darn… thanks for explaining at least. Movement routing is such a mess in MV. If there was a way to add a visualizer like in MZ, I would cry tears of joy. Only reason I haven’t switched over to MZ is that I’ve already spent a ton on MV plugins, and some aren’t ported to MZ. 😭

Of course, I get you, and yes, a preview really helps a lot. I’ve been working with RPG Maker for years myself (over 15 years of experience), so at this point memorizing coordinates and understanding how they work has basically become second nature to me, haha. 

 Still, I know there are plugins that make this task much easier. For example, some let you skip having to enter coordinates manually and instead just “walk to X map coordinate or X event” directly through a plugin command. I suppose MV must have something like that.

And yes, that’s true. MV has tons of plugins. The case with MZ is a bit more complicated, because it’s by no means a bad engine; in fact, I personally think it’s the best version of RPG Maker ever made. But many users don’t feel its price is justified compared to its predecessor (of course, that’s just personal opinion). Nowadays, there are already plenty of plugins for RPG Maker MZ, and the cases where MV has something that MZ still doesn’t are very few and quite specific.

But well, beyond whichever version one uses, what really matters is being satisfied with the end result. :)