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(1 edit)

The concept is nice. And as someone who kinda hates games like this, there's just something really satisfying as building up lots of numbers out of nothing. If this were a full game, I wouldn't mind and would even wish for more and more levels to explore as I keep getting more watts.


Now for the part of my slight dissatisfaction...

the grind was waaaaay too long. Especially for a jam game. People tend to easily remember or favor games with a clear ending in sight as soon as possible. Like a half-hour playthrough or 20 minutes give or take.


I wish there was a much faster way to level up or the amount of watts per clone were a lot higher. That was more people could reach the end or have the patience for it.


Nevertheless, this was a pretty good time. It reached the point of boredom in the last 20 minutes though as I waited for the 50TW.

p.s. I discovered this game from the rant on reddit. Those were quite some valid points there, but at the end of the day, stand proud. You made an awesome game.

Who cares if it didn't win PS's jam.

p.p.s. CAAAAT!!!!!

(1 edit) (+1)

Im glad you (mostly) liked it! and i do wanna reiterate, im not mad i didnt win the jam, im mad that a many of the games that did were much worse than non-winning games, including mine but also including lots of others. If the entire top-10 was made of games like 'staff only', 'world break' and 'back to square 1' then i'd be more than happy to not rank among them.

we're working this into a full game! i did a rebalance of the entire gameloop so itll hopefully be a *little* faster, and ngl the last bit of the game was made on submission day between the hours of 12 and 3am, so its not my finest work.