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(+1)

This is a really polished and ambitious game. With lots of art, lots of content, and good music, it really feels like a complete game.

My first session was a bit confused, and the fact that it really looks like a phone game, built for a touch screen, with a UI that isn't fully intuitive on the PC,  probably didn't help matters. Neither did the fact that I don't have much experience with card games/deck builders. A bit more introduction would probably be a good thing... and having that extend into the initial battles to teach the ropes would be icing on the tutorial cake. 

I ended up really enjoying my time with the game though... gaining new cards and gear, playing them in battle, solving quests for the dear Auntie, and so on and so forth. I don't have much bad to say really, but a few nits maybe:

  • I got a quest about transforming biomes, but had a hard time telling which biome was which, could be made clearer
  • I got "[..] too far from your real body [...]" many times, and I assume that's related to the games nature as a mobile/ar-style game, but... I didn't understand what it was and what the consequences were.
  • There was a fair bit of lingo I'm not familiar with and that I didn't find an explanation for... things like "consumable cards"... those are lost if you lose in combat, but... which cards are consumable?
  • The game occasionally tried to squeeze more information into a small space than what would be legible.
  • "Disencorage" should be spelled differently

Hugely ambitious game, impressive stuff.

(+1)

Thanks so much for the feedback @renons!! These are great catches and definitely need to add a bit more clarity on these points and the biomes especially -- thanks so much for taking a look!!