Nice work. But i Have a question. Can i use multiple rim light sources?
When I try to create multiple light sources with the rimlight script, only the last created element affects the character.
That’s a great idea! I just uploaded a video showing the use of some of the settings and am working on adding a heap of new documentation as well. Let me have a look at that next, I would really like to have and offer that ability. Thanks for the feedback and suggestion. Will get back to you shortly.
Have just updated the package to include a new material, shader, controller script and demo scene for using Multi Rim Lights. This will allow your character to be affected by up to 100 rim lights dynamically in a scene, controlled by the MultiRimLightController script. Will document this shortly. Let me know what you think?