Randomness is indeed a bit random, other than having weights nothing controls them. Usually I try to have a playtest session or two to figure things out, but this time I was slow, and never really implemented “safeguards” either. Would love to pay attenion to player for potions and weapons spawns based on weapon status, never really got there.
440 is a great distance though, nicely done. Skellies (more there arrows) are overtuned a bit sadly
For a turned based experience, I can offer the original nightcrawl :D