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thanks!! and sorry about the controls .well my idea was to build a game where the player was in coma and he lost his memory. the room represent his memory. some of room parts scattered around and by finding missing pieces of the image the player will unlock his part of memory (and the room will be fixed because it represent as his memory). i thought that idea has the theme "bloom" in it since the player litteraly go through his life events to unlock his memory ( well i only able to make one level so it might doesnt make sense )well my idea was to build a game where the player was in coma and he lost his memory. the room represent his memory. some of room parts scattered around and by finding missing pieces of the image the player will unlock his part of memory (and the room will be fixed because it represent as his memory). i thought that idea has the theme "bloom" in it since the player litteraly go through his life events to unlock his memory ( well i only able to make one level so it might doesnt make sense )

Ah I understand what you mean now by your take on the theme "bloom"! Thanks for the clarification :)