Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I found that the controls were a little odd and that the walking speed in game was painfully slow.. although this is an interesting concept but I'm not really sure what it has to do with the theme "bloom". Otherwise, great job!

thanks!! and sorry about the controls .well my idea was to build a game where the player was in coma and he lost his memory. the room represent his memory. some of room parts scattered around and by finding missing pieces of the image the player will unlock his part of memory (and the room will be fixed because it represent as his memory). i thought that idea has the theme "bloom" in it since the player litteraly go through his life events to unlock his memory ( well i only able to make one level so it might doesnt make sense )well my idea was to build a game where the player was in coma and he lost his memory. the room represent his memory. some of room parts scattered around and by finding missing pieces of the image the player will unlock his part of memory (and the room will be fixed because it represent as his memory). i thought that idea has the theme "bloom" in it since the player litteraly go through his life events to unlock his memory ( well i only able to make one level so it might doesnt make sense )

Ah I understand what you mean now by your take on the theme "bloom"! Thanks for the clarification :)