I've heard this issue from a few people but haven't been able to recreate it on my computer. Are you encountering this on all levels, with static walls or just moving walls?
I was having issues with the ball physics when I was using framerate for speed but it fixed it on my end once I used deltatime instead.
If you don't mind me asking, what setup do you have? I'm on a windows 11 ASUS laptop - I'll put some time into trying to fix this :)