I've been finding a rhythm to get back into work. A lot of this project fell off because my IRL job tore up my life and my perception of the game (which was loosely based on people at work), so there's a big mental block now for working on the game. But I'm finding ways around the block and easing into it again. I'm hoping to get another build to my testers in a couple weeks that has some new content they haven't seen before.