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(+1)

This. This is the mecha game I always wanted, and I really look forward to the future updates

There's a few things that bothered me while playing though

Multi lock missiles really don't work for me. I am more used to them being more of a "fire and forget" weapon, but manually setting up the targets for it felt way slower then just using unguided ones. Maybe if they locked onto the closest enemy by themselves after being fired would make them feel a bit better? And even then, they were really inaccurate for they are. I had them do spirals, weird curves into the nearest buildings — everything but flying towards the target right ahead. It is rather underwhelming to spend time setting up a bunch of targets just for all the rockets to fly straight into the buildings around.

The smokescreen seemed to block the laser beam as if it was hitting an obstacle which is probably (?) A bug

And another minor problem I had is with the default key for grenades.Having them on x when using wasd was not very comfortable and I often just forgot about them. I found binding them to q work better for me, but that's more of my personal issue with it.

Thank you for playing!

Multi lock missiles really don't work for me.

Right now they're probably the weapon people dislike the most. I admit they're pretty damn useless when fighting in close corridors or around buildings since they immediately curve outward. I tend to use them in more open maps like the second or fourth mission where you can really paint a lot of targets and let them fly, but I agree they need some major adjustments. I'll see about making them only curve towards targets if they have line of sight on enemies too.

The smokescreen seemed to block the laser beam as if it was hitting an obstacle which is probably (?) A bug

Due to the way smoke screens work the clouds are technically treated like an obstacle/object that collision checks run through, so the laser ends up doing a hit scan on them. I was aware of this problem, but simply didn't have enough time to come up with a fix that didn't involve restructuring a lot of code. Will definitely be fixed in the next build.

And another minor problem I had is with the default key for grenades.Having them on x when using wasd was not very comfortable and I often just forgot about them. I found binding them to q work better for me, but that's more of my personal issue with it.

That's totally fair. Glad to see key rebinding being used now!