Something that makes Rhythmetric quite intriguing is how high the skill ceiling is. When I'm playing, it feels very difficult and I often don't feel like I have the time that I want to make decisions. However, it does feel like the proper push from a game about rhythm, and it almost wouldn't work as well if it took you out of the beat, even for a second to make a choice. It makes for a system that can let the player either help themselves massively or detriment their run, which arguably is not very healthy game design, but I think fits well in this case since it is a rhythm game and when you look at other rhythm games like Dance Dance Revolution, it follows the same design concept: easily explained rules and mechanics that require immense amount of executional skill to master. With a few tweaks, this could easily be another addictive rhythm game like DDR!