Copy of my review, since reviews aren't public apparently. (Sorry for long comment, blame itch devs for making reviews not public.)
2/5 stars
Nice atmosphere, I like the visual style and concept, and I REALLY want to like the game, but I don't. It simply isn't very fair. The whole premise is using the sound detector and your ears to tell when the monsters are in the dark tunnels to know when to flash, but the detector will constantly go off when there's nothing there, and there are a bunch of other random noises that are also just false alarms. I gave it a couple attempts, but stopped playing because of how my last attempt ended.
Here's the story. My left hallway consistently kept giving false readings seemingly identical to real ones, while my right hallway was getting hounded constantly. Flash right, scare off Jeffrey, recharge, check left, it SEEMS like there's one there, flash, nothing, recharge. Check right, he's back, flash him away, recharge, check left... Light consistently flashing green, sound bar keeps going up to three bars, I flash, nothing. Recharge, check right, he's back, flash him away, recharge. Check left...bar flicks up a couple times, but only with the sounds like falling rocks and such. I've had at least ten false alarms with those sounds, there's always nothing there, and at this point I NEED to progress the computer. Batteries take a LONG time to recharge, like 15 seconds or something around there. So I turn away...and instantly get jumpscared.
What did I, as a player, do wrong here? I flashed when given signs of a monster, and kept being punished by wasting time while making no progress. (Not to mention constantly rapidly moving my mouse in a circle, my wrist really hurts now, and that's while fully lifting my arm and trying not to rotate my wrist at all.) So I put together the patterns, and I don't flash on what has been a false alarm every other time, and I instantly die. I'd just flashed the other side, so it couldn't have been it, and I was just before the point where you open the third door.
How is the player supposed to tell apart actual danger and random noise? The tutorial doesn't say, and from experience I knew that monsters make shuffling sounds, and cave noises are false alarms. I then died for ignoring cave noises, when I couldn't hear any shuffling sounds with my ears. If there is any way to consistently tell, the game doesn't tell you, and I couldn't find it after a lot of trial and error. It feels like a complete gamble, and since it didn't feel like the game was respecting my time or agency, I quit. It's not fun for the player to be able to do everything right, and still lose because the only tool they were given to defend themselves...just lies to them most of the time
every sound is the monster moving closer, monsters move closer incrementally if you didnt notice that they dont instantly come after everything. some sounds are due to the gimmicks, like a monster taking a battery. flashing every time you hear something wastes your time to do the tasks. dont criticize a sit and survive horror game for being a sit and survive horror game then give a bad review bc you suck at it.
Real, the sound is intentionally unreliable in this game to make you paranoid and it's great. That's why you're meant to use the decibel meter (which the game explains clearly how it works at the start). By using this, you can reliably detect monster movement. The higher the bar gets on the meter, the closer the monster is. The reason you kept flashing and nothing was there is probably because you kept flashing when the meter was low (monster far away).
So overall it just seems like you don't understand the game, you're bad at the game, and you should probably go play something else because this clearly doesn't seem to be your type of game.