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UberBudderCow

4
Posts
A member registered Aug 25, 2025

Recent community posts

This game is so cool can't wait to see what you do with it in the future!

Yeah I agree.
The flash isn't very satisfying right now because it feels impossible to not be on cooldown when something needs to be flashed.
Also Bubbely is kinda buggy and inconsistent, haven't checked the most recent update tho.
It would be nice if you could click on em em's goop to get rid of it imo.

Very cool game! I love the style and mechanics.
My only gripe is that damn rabbit. I'm not sure if i just don't understand how he works or what because it seems to be random whether he sees you leave the room or not. It's a bit frustrating when he sometimes attaches to my face when he was literally staring the other way.
Also, I've died 5+ times from this weird bug where i will flash em em's goop, and this bunny will appear immediately and insta aggro all whilst my screen is still white from flashing the goop. So we have a staring contest for 15 seconds.
Bunny will often not leave even after over 30 seconds when hiding.
Finally, in general, he is the only character that is just unsatisfying to deal with. I don't want to hide because of the above reason and also because most of the time the Bunny just ignores you for some reason so I can just move room to room as I please.
Maybe I'm just bad at the game or have missed something, but I genuinely can't find another way to deal with him other than just hoping and praying he doesn't cook me with his unpredictable RNG shenanigans.
I suggest making it so that if he is looking away, you are completely free to move. That consistency would fix all my problems with him. Or in the guide, explain exactly what causes him to spot you when moving rooms.
That's just my personal opinion tho.

Real, the sound is intentionally unreliable in this game to make you paranoid and it's great. That's why you're meant to use the decibel meter (which the game explains clearly how it works at the start). By using this, you can reliably detect monster movement. The higher the bar gets on the meter, the closer the monster is. The reason you kept flashing and nothing was there is probably because you kept flashing when the meter was low (monster far away).
So overall it just seems like you don't understand the game, you're bad at the game, and you should probably go play something else because this clearly doesn't seem to be your type of game.