Hi! Thanks for your comment (I am pretty happy with how the sprites came out too ^^'). As for the keyboard movement, the game did originally have it, but then when thinking about the theme of chain reaction, (and realising the whole town segment I planned is not happening in the game jam time) I thought of Magicka combat system being great a great example of chain reaction based combat. Which is an inspiration I would love to delve deeper into after the rating period is over. Keyboard movement would be difficult with the combat system I want the game to have, but I will implement controller support at a later date if that helps (or if I decide that my Magicka inspired system is not fun, in which case yeah will revert to the keyboard movement ^^) - thanks for your feedback!