This one has potential and is probably the most delicious concept here.
Things I liked
- I like the concept for making the food. Pressing buttons the right amount of times kind of reminds me of a rhythm game. Once I got the hang of it, the button pressing was kind of fun.
- The music is really good! I like how there's a new loop once you're doing well.
- I enjoy that this game is has its own clear identity. It's not just a generic food making game, you're making sticky rice with grilled pork! That's fun! And it makes me hungry.
- The ending certainly takes you by surprise. The dramatic editing was entertaining.
- I only heard a couple of voice clips, but they were kinda funny.
- "Keep up or get yelled at" is so funny, I literally LOL'd when I read it. And it's literally true in the game, which is also funny.
Problems I had
- The game does not make it clear what you're supposed to do. It really needs to VISUALLY show that the up button does Rice, right button does Pork, etc. For example, you could arrange them in buttons on the screen like the arrow keys, and when you press the arrow key, the matching button does a little animation. I had to look at the itch page for instructions and have it up on my other monitor the whole time. It's surprisingly difficult (and not that fun) to coordinate/remember when it's not visually laid out.
- I agree that the food-making needs some kind of extra challenge, probably a speed or rhythm challenge, to make things feel more complete.
- There is also no backspace button. The game does not immediately realize when you mess up, so when I realized I pressed something too many times, I was like..."Oh. I messed up. There's no way to go back. Bummer. Just have to press Space anyway." You could choose to have a backspace button or just immediately mark answers as wrong when you press a key too many times.
- The 'it's not what it seems' theme is there, but I thought it felt tacked-on, since it's only part of the ending and doesn't affect the gameplay. However, I respect what your team was trying to convey with the story.
- Is something supposed to happen when you fill up the bar completely?
- The load time was a bit long for me, but that might just be because of Godot Engine, with its big build sizes.
Other
- The first time I got a wrong answer, I was greeted with a screaming clip that said "GOD DAMN IT!!!" Which is kind of funny, but IMO is a little much, since the game didn't really set expectations or tell you what you were supposed to do.
Wishes for the future
Keep at it! Keep making games and having unique ideas. Good luck!