Thanks for the feedback! The theme was meant to be in the story, but I should have made it more focused on it. As for the jump pads these are my fault, because its a simple code that just multiplies the velocity, so when you have a bigger velocity, like when you are jumping or dashing it just multiplies it, that is why the jump lenght is different, I should have taken more time with it
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Understood! I did think it was in the story, but I wanted to make sure as like you said I think a bit more focus would be nice. I understand the logic behind the jump-pads now that you've explained it but I definitely agree, it made timing the jump with the dash a lot more tedious since it was inconvenient. Still though, the game was a delight to play and I really like the story you put out!