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The visual style is great, I love the concept of being a bug in a computer. I am a bit confused on where the theme is meant to be applied though. The core mechanic is really cool but I find it a bit frustrating, it doesn't really feel satisfying to nail a jump or a kill with it but I do like how innovative it is. The camera also kind of contributes to the frustrating part as other comments mentioned (falling into things I can't see). The jump-pads were a bit difficult to work with as I personally couldn't understand why the jump lengths from it were so different.

Overall, nicely polished work and very solid visual style!

Thanks for the feedback! The theme was meant to be in the story, but I should have made it more focused on it. As for the jump pads these are my fault, because its a simple code that just multiplies the velocity, so when you have a bigger velocity, like when you are jumping or dashing it just multiplies it, that is why the jump lenght is different, I should have taken more time with it

(+1)

Understood! I did think it was in the story, but I wanted to make sure as like you said I think a bit more focus would be nice. I understand the logic behind the jump-pads now that you've explained it but I definitely agree, it made timing the jump with the dash a lot more tedious since it was inconvenient. Still though, the game was a delight to play and I really like the story you put out!