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The first thing that got me interested was a main menu, which is very well made. It is so satisfying to see the buttons animate as you hover over them and also the dot transition is a great touch. Keybinding option is also a well thought addition, not many devs thought about it (including me 😅).

The core gameplay seems solid, it's a platformer with obstacles, but it's hard to differentiate between power-ups and enemies. And the power-ups acted more like a obstacles to me, since after you do QTEs there's a little control over your character and the "flying" power-up can end in the worst time causing you to fall into the pit.

You did a very good job on platforming gameplay, it feels responsive and enjoyable, overall it was a fun experience!

Thank you  for playing and for the long feedback, so much appreciated! :) 

The dot transition is a shader that I found in godot shaders if you want to take a peek

I agree that enemies and powerups MUST be more different, I need to study more games and see how they handle that