The first thing that got me interested was a main menu, which is very well made. It is so satisfying to see the buttons animate as you hover over them and also the dot transition is a great touch. Keybinding option is also a well thought addition, not many devs thought about it (including me 😅).
The core gameplay seems solid, it's a platformer with obstacles, but it's hard to differentiate between power-ups and enemies. And the power-ups acted more like a obstacles to me, since after you do QTEs there's a little control over your character and the "flying" power-up can end in the worst time causing you to fall into the pit.
You did a very good job on platforming gameplay, it feels responsive and enjoyable, overall it was a fun experience!