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ZuzzuDev

49
Posts
1
Followers
A member registered Jul 20, 2025

Creator of

Recent community posts

I tried and commented your game buddy and I agree with @RiptideOtter for the browser thing

Nice job, I played only the first 2 stages but overall is a solid concept!

Nice mechanics and great job, I just would change the red circle that appears when you grab the rock, I think it doesn't fit well in the game, but overall a great job!

Wow, love all the clay models, good job! 

Nice work, btw I noticed that the joystick is in the middle of the screen and I can't see the bottom right corner, that's a bit unfortunate, the pop sound is good, maybe a soundtrack would create more atmosphere 
I love the critters images btw, they are so cute

You got me on the tutorial explaination, great job! 

Nice work! It's so cute, the only thing I didn't like is the different movement of the snail on the second level, but overall a really great job

I don't know if I finish the game as intended, I just spammed x and c on the edge of a wall and I got throught all the walls until I fall out of the map

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Not bad, love the concept! Just 1 suggestion, the sound of picking up it's a bit annoying after a while tho, I would change it with a more "soft" sound

Love the graphics! It would be nice to develop it more in the future :) Good luck!

love the ideas and graphics. It's a lot polished, love that 

Just 1 consideration, the top menu where you click the various upgrade it tooks me a while to understand that I can click on the "footprint" button to unlock more stuff

Nice game, good work tho! :) 

Clicker game -> I click, btw need more polish tho

I found the cheat code for the QTE! If you just press one single letter without releasing the button, eventually you reach the max bar 

Love the graphics btw and cool atmosphere

I read the other comments about the upgrade bug, unfortunately. Love the idea tho!

Love the graphics, that's an awesome work from your team! I would have appreciated a more "powerful" soundtrack for the game to keep the rythm up, but overall a great experience!

Love the idea, just an idea, make the cards have different animations? I see that they share exactly the same animation and loops forever, would be nice if they were different! :)

Nice art, but I think it needs to be more "challenging" I just run straight to the end and enemies didn't even touched me 

It reminds to me to the ice path of pokemon crystal, thank you for the feelings :)

I had to read your explaination below, but now that I understood it's a nice work!

Nice work! Love the typing for catching the critter, btw 2 times I got half of the word offscreen, because the critter was very on the edge

I never tought to put a captcha in a game tho, it's a really nice idea, btw it's a nice concept and idea, really good job

Nice silly game!

The music is so cute <3 Love the work, It would be nice to have critters that are more differentiated from each other, but apart from this it's a nice game

Nice work! Love the atmosphere! I would have preferred a few more enemies in the levels, but that's just my preference, love the desctrutible objects / environment!

Nice idea, it would be nice to have a short preview on where you are placing stuff from the card
Overall a really nice idea and concept! 

Nice idea, it would be nice to have some buttons on the screen to open the album, pressing with a/space instead of using the mouse doesn't fit the "flow", adding a "zoom" with the mouse scrollwheel would be nice! 

Nice game, love the main menu graphics, it would be a lot better with a nice soundtrack! Hope you'll update soon with one! :)

Thank you  for playing and for the long feedback, so much appreciated! :) 

The dot transition is a shader that I found in godot shaders if you want to take a peek

I agree that enemies and powerups MUST be more different, I need to study more games and see how they handle that

thank you for playing! I really enjoy the plicks and clinks too! :D it was fun to implement it and I admit that I lose a lot of time listening to the menu audio, it was mesmerizing ahah 
Btw don't worry I made the game actually hard on purpose, it's and endless runner with a "super meat boy" touch :) 

the game reminds me about suikoden 2 duels, so nice! :) If you animate the fight it'll be so good

Here is mine! Critter rush it's an endless running game where you have QTE for the powerups (the fruits) and avoid enemies and an horde that follows you!

Perhaps ‘difficult’ is a strong word, but I found it counterintuitive that if I move the ant with WASD, for example, towards the other side and then position the cursor ‘behind’ the ant with the mouse, the ant turns around, and I don't find that very intuitive, just my 2 cents :) 

If you want you can find the soundtracks author in the credits session! thanks for the feedback and for playing! 

thanks for playing and for the feedback! :) Glad you noticed the music is always different <3

Thanks for playing and for the feedback! Glad you liked the remappable controls! They took while a time and I'm happy how they are now. 

Yeah you are right for the full screen mode, I forgot that I needed to change a variable to fill the tiles behind the player in full screen, but I completely forgot ahaha

Yeah it sucks that it doesn't work on firefox, but literally I couldn't find out why... I removed all shaders, tweens and animations and it still doesn't work, so I just give up. But I learnt a lesson about trying an html game in different browsers :D 

Thanks for playing and for the feedback! :) 

yeah that would makes sense to me if you give the letters of your opponents name, or the names of the punches (like uppercut, jab and so on)

Music is so good! Btw I found a bit difficult to move with both the mouse and wasd togheter 
Love the atmosphere! good work!

Unfortunately also for me there is an error for the windows build :(