I tried and commented your game buddy and I agree with @RiptideOtter for the browser thing
ZuzzuDev
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Thank you for playing and for the long feedback, so much appreciated! :)
The dot transition is a shader that I found in godot shaders if you want to take a peek
I agree that enemies and powerups MUST be more different, I need to study more games and see how they handle that
thank you for playing! I really enjoy the plicks and clinks too! :D it was fun to implement it and I admit that I lose a lot of time listening to the menu audio, it was mesmerizing ahah
Btw don't worry I made the game actually hard on purpose, it's and endless runner with a "super meat boy" touch :)
Here is mine! Critter rush it's an endless running game where you have QTE for the powerups (the fruits) and avoid enemies and an horde that follows you!
Thanks for playing and for the feedback! Glad you liked the remappable controls! They took while a time and I'm happy how they are now.
Yeah you are right for the full screen mode, I forgot that I needed to change a variable to fill the tiles behind the player in full screen, but I completely forgot ahaha
