I think this game idea has a lot of potential but needs some improving. When uncovering darkness, performance takes a big hit. The actual amount you can see ahead of you is way too small which means you constantly running headfirst into the wiltings. The rest is good but also could be polished a bit. Also the intro to the game doesn't make sense, you don't jump (is it meant to be a reference to mario?) along with you misspelling strength as "strenght" and wiltings as "wiltlings"
Viewing post in Big Flower Maze jam comments
Thank you, I did't notice the misspelling! The jumping part was meant to be a joke/misdirection. Like telling you that you have to do a certain mission but then saying that there's an emergency so forget about that. (,,¬﹏¬,,)
CurlyGamely suggested to upgrade the abilities of the character after each flower stage, like the radius of the visible area. That could help against the wiltings. (╭ರ_•́)