Thank you for playing! We are still thinking of ways how to improve the enemy's movements and detectability. There could be a visible sign of the area where it can see you, or maybe a soundeffect when it's coming. ( ◡̀_◡́)ᕤ
JaoWuy
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A member registered Aug 17, 2025 · View creator page →
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Thank you, I did't notice the misspelling! The jumping part was meant to be a joke/misdirection. Like telling you that you have to do a certain mission but then saying that there's an emergency so forget about that. (,,¬﹏¬,,)
CurlyGamely suggested to upgrade the abilities of the character after each flower stage, like the radius of the visible area. That could help against the wiltings. (╭ರ_•́)
I liked it! The first time I didn't know how many turns there are, so it would be great if you display it somewhere. And after I made my deck and started playing, I forgot how many cards I choose from what type. I think if you show all the chosen cards and in what order they going to come, then there is more room for strategy.
