I'm not the best at rhythm games, but I had a decent time on a few of the tracks on Normal difficulty. This feels like a really strong start, but it needs a lot of tweaking to various little things, like the lead-up time for the notes, etc. I see that some QoL like offset were planned, which is good to see! The songs themselves were great! I do have one burning question though, why spacebar for the "up" note instead of up arrow?
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Thank you for playing! It was planned to let players customize the note speed, but both note speed and offset custimization didn't make it in time. As for the spacebar choise, it was made mainly with hard mode in mind (polyrhythm being more prominent, so dividing the top and bottom notes between left and right hand seemed to be easier in that difficulty level), key customization was also planned but well... time issues haha.