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(+2)

Really cool game! Got a bit sucked in and played for around an hour, but I do have a bit of feedback. 

1. In story mode, I literally have no idea what the characters are talking about. Like, I get making their dialogue cryptic to add to the immersion and worldbuilding, but this dialogue is so obscure without much buildup of the characters or world, I really don't know what they are yapping about. Ended up sklpping through most if on my next runs.

2. Now, about the gameplay itself. Very cool, but I think the crafting system needs to be more explained and have more breathing room for the player. I think you could do this by, firstly, as the other commenter said, make it more visual, and secondly, show how much genesis, will, and bright each one is worth before I have to commit to crafting it. 

3. Bright needs more. Maybe I just didn't find the right items to craft, but bright really needs to be buffed. Most of my runs ended because, no matter how hard I tried, I just could not get enough bright.

And that's about the end of my constructive criticism. Putting all of that aside, wondrous game, absolutely beautiful. I am so impressed by the art and design, and that this was all made in one week! Great job all around, I probably would play this more in the future with a few updates (and a more easily digestible story haha)

(1 edit) (+2)

Thanks for the criticism. 

 I am currently actively working on a new version. and your words are very helpful in understanding what needs to be fixed.

As for crafting, I'm currently working on its visualization. for example, this effect . for  items  that have a crafting recipe