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Very early in development, I think the idea is neat but it needs work because it's very buggy; The green sparkle action (i think this is meant to be heal?) crashes the game for me; The goblins cannot be evaded AFAIK; you can change the health sliders by clicking on them, which breaks the game sometimes too. I like that you've thought of building systems into the game - presumably you would be able to choose other weapons and fight multiple enemies, but for a jam i think its too ambitious.