The added animations made the characters more life-like (and terrifying when infected and threatening your life).
Onna has adorable expressions and ooooohh, the multiple-choice, alternate appearances for her, her window animations, and the phone call were all so horrifyingly beautiful.
I love that Hugo actually reacts to Infected forcing entry/you letting them in now. I also enjoy that he has added new dialogue while inside the house (ironically in the original game, you spoke with him more when you didn't let him in) and that he has some secret lore involving government agents?
Noah has a cool design and I'm charmed by their delinquent personality! Sadly, they have Hugo 1.0 syndrome where not letting them into the house (immediately) actually lets you learn more about them. I wish they spoke more with you or Hugo. Like they do talk to Hugo once when you let them in, again when you offer soda at the end, and of course during the actual ending.
I did understand that the only reason they explain themselves is because they will die if they can't persuade you. So they don't have to be talkative once you've let them in. You can't get Noah or Hugo's endings without interrogating them outside which, though uncomfortable, actually lets you connect with them more than just letting them in immediately. Haha, I suppose I'm just greedy for more interactions/learn more about everyone's pasts.
It was really heartwarming that Hugo is protective of Noah if an Infected enters the house though. Oh, if only I could be a guardian angel watching over the two of them long after they've left my game screen and walked home together.
I'm glad there's an actual good ending you can get now and the situation isn't completely bleak and hopeless. You can even "pick" who you want to spend your ending with!