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(+1)

I am toying with the idea of starting without a parachute and then having you collect one on the way and see how that plays. There is a time trial element to get to the LZ as fast as possible. If you had a magic wand what would you change in the game?

If I had to change one thing (and this is a bit of a nitpick), the first time the player collides with a plane, it usually subtracts two lives instead of one, effectively giving the player two hits before they lose instead of the implied three.