Hi! I am excited about this tool but it, and the toolkit, keep crashing aesprite for me. I'm on a Mac and have the latest version of aesprite
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Thanks for responding! It's right when I click "Calculate." I also just realized I should maybe mention I am running the MacOS 26 Public Beta, so maybe that could be affecting my system. But I haven't had issues with other apps. Let me know if you'd like any more info! Happy to provide a screen recording or something.
I just tested version 1.2.1 on Aseprite 1.3.14.4 on macOS Sequoia 15.6 and didn't run into any issues. So the public beta may be the reason; however, I can't update to the public beta at this point because it's a work laptop.
I tried various combinations of settings for the extension. Could you maybe share yours?
Also, have you tried it with a different sprite? Try using a super basic 32x32 canvas with one diffuse, one normal, and one output layer.
Further, are you using any additional plugins? If so, could you try disabling them and then checking if it still causes a crash? Maybe by enabling them step by step, it could lead us to the root of the issue.
Thanks!
I'm glad you found a workaround! The canvas size shouldn't matter; it would just take longer to calculate.
However, you mentioned using tilemaps. In case you're using Aseprite's built-in Tilemap layers, that seems to be the cause of the crash. I have had this on my to-do list for my other plugin, but I haven't gotten around to looking into it yet.
I will put it as a disclaimer into the description :)