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(1 edit)

I just tested version 1.2.1 on Aseprite 1.3.14.4 on macOS Sequoia 15.6 and didn't run into any issues. So the public beta may be the reason; however, I can't update to the public beta at this point because it's a work laptop.

I tried various combinations of settings for the extension. Could you maybe share yours?

Also, have you tried it with a different sprite? Try using a super basic 32x32 canvas with one diffuse, one normal, and one output layer.

Further, are you using any additional plugins? If so, could you try disabling them and then checking if it still causes a crash? Maybe by enabling them step by step, it could lead us to the root of the issue. 

Thanks!

Thanks again so much for all the replies and help! I am realizing that I should have thought of using a smaller canvas—I was working with a pretty large one. I'll try that out and get back to you!

It worked! On a 80x80 canvas. I was working on a much larger canvas initially, working on a ttrpg map, and I was working on multiple sprites/tilemaps in one file, which is probably not a great habit.

I'm glad you found a workaround! The canvas size shouldn't matter; it would just take longer to calculate. 

However, you mentioned using tilemaps. In case you're using Aseprite's built-in Tilemap layers, that seems to be the cause of the crash. I have had this on my to-do list for my other plugin, but I haven't gotten around to looking into it yet.

I will put it as a disclaimer into the description :)

Awesome, thanks!