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(1 edit)

Hi!  

Thank you for the chance to play this game!  I really enjoyed the chalkboard aesthetics and the jump back mechanics.  I loved the dust of chalk ash when you double jump in place!  The puzzles were challenging for sure, and I fully admit, after all the deaths that made me owe SOOO many squats, I gave up on the last level to save my legs! LOL

Also, the accessibility options for color blindness!?  Top TIER!  Those are awesome and I gushed over them a lot!

I did find that the jump didn't feel as responsive as I expected, especially for the double jump, which caused me to die more often.  It would have helped to have the restart button on the screen, since it was pretty easy on most levels to basically lock yourself out of being able to finish it.  I didn't even realize there was a restart option until many, many deaths and squats later.

It took me a bit to realize what the limits at the top were, it would have been useful to have had those called out because it surprised me when suddenly my character's arms blew off and at first I thought it was a bug.  Once I got it though, that was a fun twist to have to figure out how to do a puzzle without teleporting back too much.

It for sure worked my brain and I look forward to seeing the final game.  Also hopefully can see how that final level worked LOL

VOD (the start of the stream was a little wonky so my chat missed the tutorial) https://www.twitch.tv/videos/2544644904?t=00h12m45s

(+1)

Hey there!

First of,  a big thank you for taking time to try out our game and leaving this valuable feedback. We're glad that you've enjoyed our game and its aesthetics! You're the first person that commented about the accessibility options, especially the color adjustments, so it's great to know that it worked well for you!

We really appreciate your comments on the jumping mechanic and we'll definitely work on making it feel more responsive and less punishing. Regarding the restart button, you can press "R" to restart the current level. This is something that we should have communicated more clearly and we'll make sure it's better explained going forward.

Additionally, we're planning on adding tutorial levels to better introduce the "limb breaking" mechanic, which we understand could be unclear and somewhat "hidden".

We also want to thank you for linking your VOD! We'll be checking it out to look for insights and heatmaps that will help us improve the game further. It's always helpful to see players' experiences firsthand!

Thanks again for the detailed feedback! We're really glad you've enjoyed our game.  As the game jam progresses, we'll be gathering and cross referencing all player feedback we receive. This will help us identify common "pain points" and areas that need adjustments. We want to make the game as smooth and enjoyable as possible and we'll be working on our next round of updates to address these issues and enhance the overall experience.