As it stands it sort of just puts the collider on and off when it does it attacks, Funnily enough the cracked ground shouldnt be following you at all, that would be a pretty big bug. I basically broke the game down into 4 weapon types, melee, aura, projectile and zone. Melee & Aura are attached to the player where as zone and projectile should be distinct. I dont hate the idea of one of those mmo filling circles tho to tell you when the hit itself is.