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(+1)

As it stands it sort of just puts the collider on and off when it does it attacks, Funnily enough the cracked ground shouldnt be following you at all, that would be a pretty big bug. I basically broke the game down into 4 weapon types, melee, aura, projectile and zone. Melee & Aura are attached to the player where as zone and projectile should be distinct. I dont hate the idea of one of those mmo filling circles tho to tell you when the hit itself is.

Yeah, I think that would really help! Again, I'm not averse to checking it out if you want to make some tweaks.