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(1 edit)

Very nice presentation, the voice acting really added to the constant war-like chaos

I would recommend not having slow motion affect your aiming, as part of the fun of slow motion in shooters is being able to line up your shots more precisely

Also, I'm not sure if it was broken on my side or if it was just not implemented, but you'll usually want to lock the player's mouse to the window if your game has mouse aim

(1 edit) (+1)

Oh I didn't think about locking the mouse to the window, thank you for that!

OMG, thank you for making me think about that! 

I woke up today rested and did a quick search, I found how to get the input at normal speed while in slow motion!

In the cinemachine camera we have to set the Ignore Time Scale in the Input Axis Controller! That did the trick!