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(1 edit) (+1)

Probably my favourite game of the jam so far. Surprisingly challenging, and goes to prove yet again that the best ideas are simple.

The gorgeous art—both the clay character design and the UI—set the right tone off-the-bat, complimented by the charming UI music.

I couldn't help but to imagine a "hardcore mode" version of this game where:

  • The timer counts down from a set time.
  • The number of clicks the player is allowed to use are limited (and changing the navigational input to the right click; it happened plenty of times where I accidentally clicked when I meant to move the screen; current WASD controls could use a speed boost from the shift key).
  • The amount you're allowed to navigate is also limited.

But I might be a masochist. It's otherwise a very chill, yet thought-provoking game as it is.

Well done on this one!

(+1)

(great points)