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Was going to say it reminds me of Mimic Trick and then I saw Veksell worked on that game :)

Very nice presentation, gameplay is clear, visuals are nice, I like how the cannonballs illuminate the ground. There could be a bit more checkpoints, sometimes when you die you go aaaallll the way back, which isn't nice.

As a minor nitpick, the audio shouts of the guards were a bit too loud compared to the music, and the fact that the character doesn't move when you press the button once feels a bit stiff, but it's probably a matter of getting used to it.

Thank you for your valuable comments! I completely agree about the checkpoints. There was no time to add this feature, so I divided large levels into parts, but this is clearly not enough. And I will definitely take into account your nitpicks about the controls when I make a post-jam update.