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(1 edit) (+3)

Enjoyed the music and environment design. I'm terrible when it comes to rhythm games, however, and couldn't really keep track of the towers I placed versus the three different rhythms I needed to control with them, so was slaughtered in the first wave. For UX, it's probably a good idea to start off with an easy level (IE: only one rhythm) to onboard the player. Otherwise, I feel Keep the Beat is a cool concept to innovate on the tower defense genre with a stylish aesthetic and sound.

Thanks for this detailed comment, that's lovely. 

We had different comments on difficulty (both too hard or too easy) but we will surely add some level variety and a tuto to help new players !